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Because of this, Flash Builder 4. The latest version now includes support for building mobile applications as well as many developer productivity features. This Refcard outlines how to use Flash Builder 4. Getting Adobe Flash Builder 4. The downloaded file is an installer. For Windows, simply run the downloaded file. The installers will launch a wizard with instructions on how to complete the installation. Once installed, the standalone Flash Builder 4. There is also a new Flash Builder 4.

When Adobe Flash Builder 4. During the trial, it will display a dialog box that allows you to enter a serial number or continue with the trial each time it is launched. When creating a new project, you can choose to create a new Flex Mobile project or a new ActionScript Mobile project.

This starts the New Flex Project wizard. The first step requires that you specify a name for your project. You can also override the default location. Application Type Flash Builder supports two applications types from this wizard: Web and Desktop.

Web projects create SWF files that can be distributed via a web server and run with Adobe Flash Player in a client browser. Desktop projects create AIR files that can be downloaded and installed as standalone local applications. Hot TipSandbox Applications that run within the browser are limited to a local sandbox.

AIR applications have full local file system and network access. Server Technology Flash Builder 4. Net and ColdFusion. Selecting one of these options enables Flash Builder to provide automatic configuration for remote calls. The specific data needed is dependent on the selected technology.

The remaining steps in the wizard allow for further customization of the project, but the default values are acceptable for most beginner projects. The first step in the wizard Project Location is similar for the first step in creating a regular Flex Project. Type a name for the project and click Next to choose your mobile project settings.

Mobile Settings The mobile settings step in the wizard contains three tabs: Application Template, Permissions, and Platform Settings. First choose the type of application to create; it will usually be a View-Based application or a Tabbed Application. Then type a title for the initial view to be shown or use the default. This title is shown in the title bar content of the application at runtime unless otherwise changed. Hot TipSelecting the Mobile Application Type The Tabbed Application option should be selected for more complex applications that might need several stacks of views, through which each set of views via the tabs can be navigated separately.

Next select if you want the application to automatically reorient change from portrait to landscape when turned , if it should use the full screen of the device, and if you want it to scale for different screen densities automatically. For example, if you specify the target DPI value as and enable automatic scaling, when you run the application on a device with a DPI value of , Flex automatically scales the application by a factor of 2.

Select the Permissions tab to set any permissions needed by the application. These are typically specific to the Android OS. Permissions are needed to access certain device hardware and capabilities.

Click on a permission to see its description. Use the Platform Settings tab to set any specific settings for your target platform. Once all mobile settings have been specified, click Next to move to the Server Settings screen. Server Settings This screen is used when you need to configure server-side options for your application accessing a Java, ColdFusion, or PHP remote service, for instance. Type any additional server-side configuration settings here if needed and click Next.

Build Paths The last screen in the wizard is for Build Path settings. These are typically left as their default values. When you click Finish, Flash Builder will create your project and open it for editing. Section 4 Develop When a project is created or opened, Flash Builder displays the main window, called the workbench.

Workbench The workbench comprises a set of Views, Editors, and Toolbars. Views provide visual access to some part of your project. Editors allow you to edit the source files and can be text based or visual. Toolbars provide easy access to commonly used menu items.

Perspectives can be used to manage your workbench. A perspective is a collection of views and toolbars appropriate for a certain activity. Flash Builder provides two default perspectives Flash and Flash Debug. You can modify these perspectives or define your own to customize the Flash Builder environment to your individual taste. MXML files. ActionScript files. You can achieve the same functionality with either type of file, but they are tailored to different use cases. ActionScript files are better suited to non-visual code, including model or service classes.

You can switch between these modes while editing an MXML source file. This makes it easy to manage the visual layout using the Design View and switch to the Source View to add ActionScript and non- visual components.

Source mode provides an XML editor with code completion, syntax highlighting, and error highlighting. The ActionScript editor is a traditional source code text editor, which includes keyword highlighting and error highlighting. It also provides a list of current problems Errors and Warnings in the view at the bottom of the workspace. Design Mode Design mode provides a visual preview of your application. The Design mode features a list of available components in the Components View at the bottom left.

You can drag and drop these onto your application and then adjust their size and position in the layout. You can also change between different UI states easily by selecting a different state in the drop- down list at the top. You can even select a target device by using the drop-down list at the top. Each Flex container uses a specific layout to determine the size and position of the visual components.

The Flex SDK provides four general-purpose layouts. Components can be configured using absolute or relative positioning. BasicLayout allows absolute positioning, where components are assigned specific x and y coordinates. This mode allows pixel-level control over the appearance of the application. However, it also has several drawbacks.

When using BasicLayout, you cannot usefully resize the application. It can also be very difficult to internationalize such an application, as buttons and labels are often different sizes based on the language.

VerticalLayout, HorizontalLayout, and TileLayout all provide different approaches to layout components using relative positioning.

Buy Flash Builder Standard (inc PHP Tooling Support) (Mac/PC) at a low price from Adobe® Flash® Builder® for PHP software, formerly Adobe Flex ® Develop, test, and debug faster, troubleshoot issues quickly, and improve team. With the latest release of Adobe Flex and Flash Builder , building and This seemingly simple addition makes it easy to get the tabbed mobile Using Flash Builder , PHP/Flex developers can quickly create PHP. Read latest product features of Adobe Flash Builder for PHP Premium. Speed coding through syntax coloring, statement completion, code collapse, refactoring support, live To the top. Get the latest platform support in Flash Builder

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Adobe Flex 2[ edit ] Adobe significantly changed the licensing model for the Flex product line with the release of Flex 2. The core Flex 2 SDK, consisting of the command-line compilers and the complete class library of user interface components and utilities, was made available as a free download. Adobe based the new version of Flex Builder on the open source Eclipse platform. The company released two versions of Flex Builder 2, Standard and Professional.

The Professional version includes the Flex Charting Components library. Enterprise-oriented services remain available through Flex Data Services 2. This server component provides data synchronization, data push, publish-subscribe and automated testing. Unlike Flex 1. Flash Player 9 incorporated a new and more robust virtual machine for running the new ActionScript 3. Flex was the first Macromedia product to be re-branded under the Adobe name. Major enhancements include integration with the new versions of Adobe's Creative Suite products, support for AIR Adobe's new desktop application runtime , and the addition of profiling and refactoring tools to the Flex Builder IDE.

Some themes that have been mentioned by Adobe and have been incorporated into Flex 4 are as follows: Design in Mind: The framework has been designed for continuous collaboration between designers and developers. Accelerated Development: Be able to take application development from conception to reality quickly. Horizontal Platform Improvements: Compiler performance, language enhancements, BiDirectional components, enhanced text Flex 4 includes the new Text Layout Framework [14].

Full Support for Adobe Flash Player 10 and above. Broadening Horizons: Finding ways to make a framework lighter, supporting more deployment runtimes, runtime MXML. Simpler skinning than the previous versions. Integration with Adobe Flash Catalyst. Custom templates Flash Builder is available in two versions: Standard and Premium, [15] the premium adds the following features; Testing tools An automated testing harness to connect to all the leading testing tools FlexUnit support command-line build capability Adobe Flash Builder 4.

An update to Flash Builder 4. Flex 4. With the Adobe Flex 4. Allow developers to use Flex for multiscreen application development Further mature the Spark skinning architecture and component set which was introduced in Flex 4 Adobe Flex 4. More Spark mobile components including: This is the first release under the incubator of the Apache Software Foundation and represents the initial donation of Adobe Flex 4. This is the first release since Apache Flex became a top level project of the Apache Software Foundation.

This was a minor update to 4. Support for latest versions of Flash Player up to

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